After the sun went out · day 2 15:34 · day · Mon 19 Oct · 0 awake · 36 places No kings. Only walls.

A text-based realm

DEAD KINGDOMS

Now we scavenge kingdoms from ash.

Enter the ash About the game Item manual Browser · text · the world keeps running

Chronicle — day 2

The sun went out

The sun went out in the eleventh year. Nothing has left since.

In the eleventh year the light failed. Carts still come into Grimhollow. Names still go into Maren’s books. Beasts still hunt the roads, and a hide you dig is only yours until someone else searches well enough to find it.

This is a shared world on the Earth clock. Energy returns five points every ten minutes. HP does the same every fifteen, unless you are sick — then nothing returns until you act. What you take from a seam, someone else cannot. Buildings finish while you sleep. Corpses rot.

Dead Kingdoms · the Reach still has a name, even if the sun does not

How it lives

Deep as ruin. Simple as text.

Persistent

One world. Resource seams deplete for everybody and grow back over real hours. Prices move. NPCs keep schedules, get sick, and die. Their seats can be taken.

Hard to get

Steel is a season of work. Search the ground, harvest nodes, hunt, craft. You dig your own hides. Strong beasts usually pass a weak newcomer; sometimes they do not.

Death is a contract

If you fall, you choose how you come back — Gravesworn, Ashpact, or Hollow. There is no bloodline save. Your pack, your graves, and your name stay in the dirt.

Bind your name

Walk in

No download. A login and a word. Origin is chosen when you arrive, and it stays.

Return

Everything you own is where you left it. The world has been running without you.

Arrive

You will choose how you arrived — that choice is permanent.

The Cart’s Survivor

You were put on a corpse-cart with the dead and you were not dead enough.

STR 5 DEX 5 CON 8 INT 5 PER 6 WIL 6

The Burnt Tallies

You were property until the property burned, and the debt survived the fire.

STR 8 DEX 5 CON 7 INT 4 PER 5 WIL 6

The Second Half

You were taught the end of the world as a liturgy. It is a set of instructions.

STR 4 DEX 5 CON 5 INT 9 PER 6 WIL 7

The Warm Place

Something in your blood answers to something in the sky. Neither of you asked.

STR 7 DEX 5 CON 8 INT 5 PER 5 WIL 5

The Ninth Row

You dug the Reach’s dead for eleven years. Then you found the tally with your name in the ninth row.

STR 8 DEX 5 CON 7 INT 5 PER 7 WIL 5

The Door in the Tree

You were not born here. You arrived mid-sentence, in a wood that had already decided to keep you.

STR 4 DEX 7 CON 5 INT 7 PER 8 WIL 6